For every object in your build, do the following:.This is not required, but makes rezzing easier. Rez a Buildbox and position/rotate it so that it is facing the front of your building, the box is placed directly on the sidewalk/ground/foundation, and it is directly up against the front of your building.Once you've heeded the above advice, it's time to start packaging: You cannot load "no modify" objects into the Buildbox, as they cannot have scripts added to them. Remember, you can link most IntelliDoor single-prim objects. If possible, link together as many unscripted prims as you can to make setup easier and rezzing quicker.As of v1.4, objects will attempt to rename themselves if there are any conflicts. You should also name all objects descriptively, so you can modify which objects make up the build later if needed. you cannot load two objects both named "Object". All objects must be named uniquely, e.g.It is highly recommended that you take a copy of your build now, just in case, as a coalesced object (select all parts, right click, Take Copy).Make sure every single object (and inventory item inside those objects) in your build is set with "Copy" permissions - without Copy, there is a variety of problems that can occur (see "Troubleshooting" below). Once you save the build, the objects themselves can't be edited, and you will have to start over.
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